回到定期安排的社区投票。鉴于帝国派系比其他两个派系所做的工作多得多,我们将更多地关注它们,或者 NPC 单位和建筑物:
NWO 结构和单位:
继续努力添加更多 NWO 派系的怪异机甲和科幻单位,以及更多他们的移动基地结构。新的 NWO 单位可能包括 VTOL 攻击机、浮动间谍无人机、火炮和反坦克激光机甲、隐形潜艇、步兵多迫击炮小组和空中优势喷气式战斗机,以及明显必要的基地建筑,如车辆工厂、维修设施和移动炼油厂。
(资料图片仅供参考)
战团结构和单位:
更多关于好斗的 Warband 派系的工作。新单位将更多地关注步兵和野战炮,以及额外的灵能单位、隐形火箭发射步兵、精神注入的机甲、食人魔重型步兵(以及容纳它们的特殊车辆)、一门发射相当于巨大火炮的大炮炮弹,快速的单轮攻击车,其结构包括更基本的必要建筑,如抽油机,以及更奇怪的东西,如产生自杀式炸弹异形的防御结构。
中立结构、参与者和环境资产:
与其他两个相比,这可能看起来很乏味,但此类中包含中性技术结构,可以捕获它们以获得战术优势(如上一篇文章中包含的大型风车和油泵),以及包括水电大坝等新结构可以获取额外的电力,医疗办公室和大型医院可以用于步兵自动治疗升级,废弃的导弹发射井,以及可以生产与任何单一派系无关的独特单位的无人机工厂。此选项还包括对常规老式平民 NPC 和周围野生动物所做的更多工作,它们不提供太多游戏实用性,但可以为地图以及敌对的异种动物添加一些额外的风味和氛围,这可以对你自己的部队(或任何人的部队,对于这个问题)。还将在更平庸的中立结构上做更多的工作,例如房屋、公寓楼、广告牌等,只是为了增加地图的额外丰富性(尽管它们可以由你的部队驻守并用作一种碉堡,就像大多数民用建筑可以)
原文内容
Back to regularly scheduled community polls.Seeing as the Empire faction has had far more work done with it than the other two factions, we'll be focusing more on them, or alternatively, on NPC units and buildings:
NWO structures and units:
Continue work on adding more of the NWO faction's weird mecha and scifi units, as well as more of their mobile base structures. New NWO units may include VTOL attack aircraft, floating spy drones, artillery and anti-tank laser mecha, stealth submarines, infantry multi-mortar teams, and air superiority jet fighters, as well as obvious necessary base buildings such as vehicle factories, repair facilities and mobile refineries.
Warband structures and units:
More work on the scrappy Warband faction. New units would have more of an infantry and field gun focus, with additional psychic units, stealthy rocket-launching infantry, psychically-infused mechs, ogremen heavy infantry (and special vehicles accommodating them), a big cannon that fires what amounts to a gigantic cannonball, fast monowheel attack vehicles, with structures including more basic necessary buildings like oil extractors, to more bizarre things like a defensive structure that spawns suicide-bombing xenoforms.
Neutral structures, actors and environmental assets:
This may seem dull compared to the other two, but included in this category are neutral tech structures that can be captured for a tactical advantage (like the large windmill and oil pump included in the previous post), with new structures including things like hydroelectric dams that can be captured for additional power, medical offices and large hospitals that can be captured for an infantry auto-heal upgrade, abandoned missile silos, and drone factories that can produce unique units not associated with any single faction. Also included in this option would be more work done on regular old civilian NPC's and ambient wildlife, which don't offer much ingame utility, but are there to add some additional flavor and atmosphere to the maps, as well as hostile xenofauna, which can pose a danger to your own troops (or anyone's troops, for that matter). There would also be more work done on more banal neutral structures, such as houses, apartment blocks, billboards, etc, just to add extra richness to maps (though they can be garrisoned by your troops and utilized as a sort of pillbox, as most civilian structures can)
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